We propose GS-LRM, a scalable large reconstruction model that can predict high-quality 3D Gaussian
primitives from 2-4 posed sparse images in 0.23 seconds on single A100 GPU. Our model features a very
simple transformer-based architecture; we patchify input posed images, pass the concatenated multi-view
image tokens through a sequence of transformer blocks, and decode final per-pixel Gaussian parameters
directly from these tokens for differentiable rendering. In contrast to previous LRMs that can only
reconstruct objects, by predicting per-pixel Gaussians, GS-LRM naturally handles scenes with large
variations in scale and complexity. We show that our model can work on both object and scene captures by
training it on Objaverse and RealEstate10K respectively. In both scenarios, the models outperform
state-of-the-art baselines by a wide margin. We also demonstrate applications of our model in downstream
3D generation tasks.
Figure 2. Our simple transformer-based GS-LRM predicts 3D Gaussian parameters from sparse posed images. Images are patchified and the concatenated patch tokens are sent to the transformer blocks. By unpatchifying the transformer's output, each pixel is unprojected to a 3D Gaussian. The final output merges all 3D Gaussians. (Note that here we visualize the Gaussian centers and colors as point clouds for illustration)